Web23 Oct 2024 · Yeah, if you update your Graphics-Drivers the game will have to re-compute shaders again. So, let the shaders compile to a 100% and then play the game, otherwise … Web"The Last of Us: Part 2"-Environment Art/World Building-Level Layout Design-Art Look Dev (look dev/standards and kits built for junior teams) …
Stealing ideas from Uncharted 4? - ReShade Forum
Web20 Oct 2024 · I had this issue too, restarted the game on the same windows boot session and suddenly got slight annoying stuttering issues, turned out the game was rebuilding … Web14 Jun 2024 · Nevermind the fact that these shaders are years older than the 2016 uncharted 4, of course. Either way, ambient-light and bloom style shaders have been around forever. Nothing's new here. Blurring could be anything from a denoising filter to some type of gaussian. Maybe a light static DOF. Last edit: 5 years 5 months ago by … lighthouse russia
Stealing ideas from Uncharted 4? - ReShade Forum
Web18 Oct 2024 · Uncharted Legacy of Thieves combines Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy into a single package on PC, enhanced with updated models, … WebOverview: In this talk, Andrew Maximov is going to do a deep dive into vertex shader pipelines and process using features implemented at Naughty Dog for 'Uncharted 4', as an example. From wind systems to interactivity, to ambient animations, to optimizations, there is a lot of use you can get out of vertex shaders. WebBefore the shader building progress was completed, the game uses around 80% – 100% of my CPU usage while it used up 50% – 60% of CPU usage after the progress, which is slightly higher than the God of War PC port where it only took around 30%. ... One of the examples being the beginning scene in Uncharted 4 where you’re showered with ... lighthouse russian dressing